Enhanced Sync is also messed up in general up for AMD so anyone reading this make sure to turn it off. Haven't had any of the issues that people have reported outside of the Error 12 crash once thankfully.
I'm on a ryzen 2600x and RX 480 8GB btw if that matters. Home » Red Dead Redemption 2 » RDR2 Vulkan vs DirectX 12 How to Change API Vulkan and DirectX 12 are graphics APIs you can choose from in Red Dead Redemption 2 on PC. I have noticed doing it that the stutters have been better, but whether or not cause of that or something else I don't know personally. Ladies and gents, Microsoft has finally released the much awaited DirectX 12 API. But I've only had the problem once so I have no idea if it worked for me, but it might be worth a try for you. Note: This post is a work in progress and will keep on updating itself over the next few hours.
My PC shows that I am using DirectX 12, but WOW will not give me the option to use it. There is no stand-alone package for these versions of DirectX. Updates will be available through Windows Update. Some say that it's Windows Antivirus, so adding an exception for the Monster Hunter folder (or just steam folder in general) has helped. I have been trying to enable DirectX 12 in WOW for some time now, especially with the launch of 8.1 coming on Tuesday. DirectX 11.3 and 12 are included with these Windows versions. The first DirectX 12 games are expected towards the end of the year, and in the meantime Microsoft and their hardware partners have been ramping up the DirectX 12 ecosystem, hammering out the API. I had Error 12 once so far with some stutters. Seems like a programming related error to me. I don't think it's actually timescale related though, as I literally had the game open for several hours (at some times idle) and the crash specifically occurred at the end of a cut-scene.
As you guys know, DirectX 12 is going to greatly free up processor utilization, and thus your games can make more draw-calls with your.
Before creating the DirectX 12 device, a compatible adapter must be present on the user’s computer. In the next section, the DXGI API is used to query for DirectX 12 capable GPU adapters.
This is so annoying as everything was going so smooth up until now! :( Quick test: DirectX 12 API Overhead Benchmark results. The window is shown only after the DirectX 12 device and command queue have been created and initialized. Originally posted by easySqueezy:Same! ERROR12 and CTD.